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Neelam Pratim Das

3d Animator

Welcome to my Portfolio

Body of work

These are some renders of the robot I designed myself. His name is Beetle. His rig is a

bit complicated.

This is a video showing how the complex rig works. The hand transforms into a laser gun.

Click on the link to watch my short film on youtube

Extra work

This is a render of a war machine i made. This is a hard surface model and the last picture is the wireframe render.

This is a rough sketch of the new mecha I designed. I used ai to redefine the shading so it appears clearer. It has weapons and sensors attached to it.

Environment Renders

Pond on a hill

Scarp metal in a jungle

Cyborg insect in a swamp

Forest scene with various plants

Skills Overview

five of five star level

Hard surface modelling

-- I can create hard surface models like weapons, machinery robots and such similar things. I use various modelling techniques to create compelling models. This is my speciality.

five of five star level

Character designing

-- I can create sleek designs for characters that require certain looks. These designs are practically ready for 3d modelling and rigging.

Organic modelling

-- I can sculpt and retopologize organic models . However, due to lack of computer power i am not able to provide muscle simulation and physics. Therefore I am not familiar with rigging complex organic character.

four of five star level

Rigging

-- I can rig characters which can be ready for animation or motion capture. I am comfortable rigging complex hard surface models but rigging organic models with weight painting is a bit challenging for me which I am still learning.

three of five star level

Keyframe animation

-- I can keyframe animate characters but its not my biggest strength. I am still learning stylized animation which takes time to perfect. I can also create simple physics simulation.

three of five star level

Video editing

-- I can do simple video editing like putting together different video clips or image sequence. However I am not familiar with compositing or color grading as they are part of post production. But I still plan on learning them some day.

Bio

I have always been fascinated by sci fi movies and the epic visual effects they offer. I often wondered how they make fictional characters come to life. I discovered about animation softwares when I was in engineering college. During covid lockdown I decided to utilize the extra time to learn the craft of animation and ended up making some of my own personal projects.

My approach

As a 3D animator, my approach is about understanding the principles of animation, attention to detail, and a passion for bringing characters and environments to life. I draw inspiration from various sources, including real-life observations, movies, art, and even video games. This helps me create unique and compelling character designs. I love modelling characters especially hard surface like robots. I value feedback and believe in the power of iteration. I’m always ready to refine my work until its perfect.

Thank You Lettering